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When I first received my GearVR, knew I wanted to do something cool with it and what better than an augmented and virtual reality magic wand experience. I started by deciding on the functions of the hardware in the wand, and the software functionality in the game. I wanted players to experience Dementors attacking them as they could see the real world around them, and then magically enter a castle and continue the fight. A mix between Augmented and Virtual Reality would be the route I’d take. The next phase consisted of simultaneous development of the wand, electronics, and the software.

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Here’s the wand being 3D Printed at Full Sail University on our Stratasys Polyjet Connex II. For flexibility the wand was printed with a mix of Vero White and Tango Black+, the tip was printed with Vero Clear, the end cap with Tango Black+, and the electronics housing in Vero Clear.

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The finished 3D Print.

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Testing the haptic feedback circuit. Not pictured is the arduino,/bluetooth module and the circuit board fabricated on a LPKF.

More build pics to come…

The software was developed using Unity3D with a Bluetooth connection to the wand. In Augmented Reality the player sees the REAL environment around them which Dementors frightfully appear. Wherever you look there’s a gaze dot, and you aim the dot on the Dementor and flick the wand to banish the Dementor… till the next one. As a player holds a magical card a 3D Castle appears. It can even be rotated to see a small battle inside the castle walls. By staring at the castle, the player is transformed to Virtual Reality and they are inside the castle walls and the battle continues.

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